Fiddlesticks’ upcoming rework for League of Legends has finally been revealed.
The champion won a vote for the next rework, alongside Volibear, and now we’re finally getting a look at what the update entails.
Not only is Fiddle way scarier than it was before, but the fear-inducing scarecrow has gotten major updates to its kit, while keeping in the core values of scaring people and jumping out when they least expect it.
Fiddle’s rework will likely hit the Public Beta Environment next week along with the rest of the content slated for the patch 10.7 cycle.
Passive – A Harmless Scarecrow
Fiddlesticks’ trinket is replaced by Scarecrow Effigies that look exactly like Fiddlesticks. Effigies grant vision like regular wards. Enemy champions who approach an effigy activate it, causing the effigy to fake a random action (ex. basic attacking or casting Crowstorm), after which the effigy destroys itself.
Fiddlesticks can hold up to two Effigies at once. Effigy cooldown decreases and duration increases with Fiddlesticks’ level. At level 6, placing an Effigy reveals nearby wards for 6 seconds.
Q – Terrify
Passive: While out of combat and unseen, if Fiddlesticks’s abilities damage an enemy, they become terrified, fleeing in the opposite direction.
Active: Terrify the target and damage them based on their current health. If this ability is cast on an enemy that was recently terrified, they take double damage instead of being terrified again.
W – Bountiful Harvest
Fiddlesticks drains the souls of all nearby enemies, damaging them continuously over a few seconds and healing Fiddlesticks based on damage dealt. The last tick damages and heals based on the target’s missing health.
If Bountiful Harvest fully channels or if no enemies remain to be harvested, Bountiful Harvest’s cooldown is partially refunded.
E – Reap
Fiddlesticks damages and slows enemies in a crescent-shaped area in front of itself. Enemies in the center of the crescent are also silenced.
R – Crowstorm
Fiddlesticks channels before blinking to the target location and continuously damaging nearby enemies for several seconds.