‘The Last of Us Part II’ and Its Crisis-Strewn Path to Release
It’s crunch time in the offices of Naughty Dog, the storied videogame developer in Santa Monica, California. On the morning of February 6, more than 300 artists, designers, and programmers are assembled in a maze of workstations, applying thousands of final micro-touches to a game they have been crafting for nearly six years called The…
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